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PROJECT 1

Dawn of the Dreadnoughts.JPG

Dawn of the dreadnoughts

The ultimate weapon of war is about to be unleashed, and you are it's harbinger.

April 2019

Roles:

  • UX/UI Design

  • Remesh assets

  • RTS AI Behavior

  • Documentation reorganization

Tools:

  • Unity Game Engine

  • Maya 3D

  • C# Scripting

RTS AI Behavior for Enemy DreadNought

 

Capabilities

  • Must be able to construct buildings

  • Must be able to react to certain battlefield conditions based on certain parameters. (Reference Reaction Parameters)

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AI Behaviors

  • DreadNought will not exceed (total amount of power available) while building

  • Economic Behavior - Will focus on expanding its economy. It will do this by:

  1. Build Shield Generators

  2. Build Refinery

  3. Build Reactor

  4. Build Units

  5. Build ONI Building

  6. Build Drone

 

Reaction Parameters

  • AI will build additional shield generators if the shield falls below 50 percent

  • If Health above 75 percent, move into attack position

  • If Health is below 25 percent, flee away from Players position to Heal

  • Units will patrol while defending

  • Defend while building Units; once 10 Units have been built and Health is above 75% attack Players position

  • If Player is within allotted distance and ground troops have reached a certain amount than they will be Transported to Players ship for attack damage

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