PROJECT 1
Dawn of the dreadnoughts
The ultimate weapon of war is about to be unleashed, and you are it's harbinger.
April 2019
Roles:
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UX/UI Design
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Remesh assets
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RTS AI Behavior
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Documentation reorganization
Tools:
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Unity Game Engine
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Maya 3D
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C# Scripting
RTS AI Behavior for Enemy DreadNought
Capabilities
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Must be able to construct buildings
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Must be able to react to certain battlefield conditions based on certain parameters. (Reference Reaction Parameters)
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AI Behaviors
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DreadNought will not exceed (total amount of power available) while building
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Economic Behavior - Will focus on expanding its economy. It will do this by:
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Build Shield Generators
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Build Refinery
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Build Reactor
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Build Units
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Build ONI Building
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Build Drone
Reaction Parameters
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AI will build additional shield generators if the shield falls below 50 percent
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If Health above 75 percent, move into attack position
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If Health is below 25 percent, flee away from Players position to Heal
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Units will patrol while defending
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Defend while building Units; once 10 Units have been built and Health is above 75% attack Players position
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If Player is within allotted distance and ground troops have reached a certain amount than they will be Transported to Players ship for attack damage